Objective
Be the first player to complete a timeline containing at least one card from every sport and successfully complete your turn.
You may only win on your own turn. Completing your final sport during a challenge does not win the game. A Wild Card may not be used as the final placement required to win the game, even if it completes your final sport.
Setup
- Shuffle each sport into its own face-down deck (QR code facing up so it can be scanned when drawn).
- All players start with no cards and no timeline.
Start of Play
The youngest player goes first. Play proceeds clockwise.
Your Turn
- Choose a sport deck, draw one card, and scan it.
- Announce where you believe it belongs in your timeline.First card: Declare a decade or 10-year window, such as 2000s or 1996–2005
- If correct, place the card year side up in front of you.
- If incorrect, discard it.
Timelines
Timelines must remain chronological. Exact years are not required — only correct relative placement. Each placement window is inclusive of its listed years.
Saying “between 1990 and 1994” is valid if the rookie year is 1990, 1991, 1992, 1993, or 1994.
Challenges
- Only players with at least one card in their timeline may challenge.
- No challenges are allowed on a player’s first placed card.
- Challenges start to the left of the drawing player and proceed clockwise.
- Each challenger must select a different placement window — no duplicates.
- Players may not suggest placement windows to other challengers.
Resolving Challenges
Reveal the rookie year, then play proceeds accordingly:
Wild Cards
Wild Cards represent positive and negative moments across sports that can affect your turn, your timeline, and your opponents’ timelines.
Winning
You win when your timeline contains all sports and you successfully place a normal, non-Wild timeline card on your own turn.